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Post by Eldarion on Jan 27, 2006 13:05:25 GMT -5
The top of my current I WANT list:
1) character templates 2) turn off tooltips
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Post by Fate on Jan 27, 2006 13:32:47 GMT -5
1) More character slots 2) More storage 3) Fairer distribution of unique items accross party (1 guy should not get 2 green items while others get none). 4) Guild Storage
Character templates would be nice as well.
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Post by Tremor on Jan 27, 2006 15:51:00 GMT -5
I agree with you Fate on the one guy gets 2 greens while others get none. But you are not upset because i got two and you got none are you? ;D
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Post by Fate on Jan 27, 2006 16:03:30 GMT -5
Of course not. Just because yo uget 2 greens and the good hencies, and all I ever get are Raven staffs. Don't worry I'll watch your health real close the next time we are playing. (j/k) Its not about the bling its about the people I'm hanging with. However what was strange was it seemed to me none of the monks got any greens that time. Is that true?
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Post by ronin on Jan 27, 2006 16:05:13 GMT -5
I want greens too. Most unfair.
Agree with all above + 1) Faster unlocking with faction in pvp (more faction or less expensive). 2) Being able to save build templates for HoH and GvG and show them to others to cut down on building time. 3) More drops in pve. I hate farming and grinding in a "grindless" game.
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Post by Eldarion on Feb 2, 2006 11:52:43 GMT -5
Not a GW update, per se, but the official site has had a major overhaul. Pretty slick.
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Post by Sollo on Feb 2, 2006 13:19:51 GMT -5
Not a GW update, per se, but the official site has had a major overhaul. Pretty slick. According to their main page, there will be new guild halls...
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Post by dreamsire on Feb 8, 2006 22:56:24 GMT -5
Whats up Guild its been a while since Ive been on and I see theres another guildwars about to drop soon. I should be getting hooked again as soon as I get my new high speed DSL( from earthlink again) that wont kick me off every 5 mins this time. So in other words Ill be need some help getting back on beat. See you guys soon sooner then you think, man I miss this game.............................................................................
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Post by Ascalon Destroyer on Mar 3, 2006 18:39:42 GMT -5
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Post by Aeron Serabien on Mar 10, 2006 12:53:08 GMT -5
www.guildwars.com/aboutgw/gameupdates/Update - Thursday March 9 General: * This week we are pre-streaming a lot of new Canthan maps and artwork to clients in preparation for the March 24 Factions Preview Event. As always, you can download new data in the background by just leaving your Guild Wars client running and sitting at the login screen. Arena Combat Updates: * When players enter the Random Arenas through an International District, they will now be placed on teams consisting of other players who entered through an International District. Previously, players were always placed on teams with other players from their own territory. * Teams in both Random and Team Arenas can now be matched against opponents from anywhere in the world. Guild Combat Updates: * Guild Lords will now walk instead of run out of the base at "Victory or Death" to give their teams a better chance to keep up with them. * Updated NPCs in the Isle of the Dead guild hall map so that they will now patrol the low ground near the flag at "Victory or Death." Skill Training Updates: * All skill trainers can now sell you any non-elite skill that you have previously unlocked on your account. Skill Updates: * Fixed the skill Dwarven Battle Stance so that it only causes hammer attacks to interrupt the target, not other types of melee attacks. * Fixed the skill Mantra of Recall so that it only provides its Energy boost to the owner of the skill. Previously, a player could get an Energy boost if he removed Mantra of Recall from an enemy while he also had the same Enchantment applied to himself. * Fixed the skill Feral Lunge so that its damage and duration correctly match last week's update notes. Item Updates: * Restored the functionality of Bloodstained Boots. * Updated "while hexed" shields on Collectors so that they are equivalent to those on the PvP creation screen. * Updated roleplaying character creation so that all professions start with helmets or headgear. * Updated the "/preorder" command to provide Guild Wars Factions preorder items to those who have applied a Factions preorder key to their account. Map and Quest Updates: * Removed the portal effect from the closed east gate of Lion's Arch. * Tightened the guard security on the ramp in Heroes' Ascent so that characters cannot sneak past the guards. * Corrected the art being used for Commander Rezhang in Heroes' Ascent. * Increased the maximum allowed party size in The Great Temple of Balthazar and Isle of the Nameless to eight. * Fixed a bug that allowed characters who had not completed the “Path of the Zaishen Elite” quest to enter the Zaishen Elite outpost. AI Updates: * Fixed a bug that caused Henchmen and pets to be left behind or to run back to their original locations after cinematics. * Updated AI so that creatures and Henchmen no longer try to heal or enchant Spirits. Audio Updates: * Improved the performance of the game's audio engine. * Added a new slider to the Game Options panel to adjust sound playback quality. * Added support for DirectX 3D sound (DS3D) hardware acceleration. User Interface Updates: * Added a "Sort by Campaign" option to all skill lists. * Added the ability to access the options panel (F11) or to logout (F12) from pre-game screens such as character selection and creation. * Added the ability to customize the position of the mission goals pop-up window using the Customize Layout interface. * Updated the Guild Roster page to display the guild's home territory. * Fixed party size numbers shown over the heads of party leaders so that the count includes Henchmen. * Fixed a bug that caused the district selection control to lock up when a player canceled party travel, or when a non-leader chose not to leave his party after acknowledging that he did wish to leave the current district. * Fixed a bug that prevented detached start menu items from being correctly hidden during cinematics. * Fixed the display of skills that are unavailable due to being in a campaign that the player doesn't own. Previously, if such a skill was an adrenaline skill, the skill's adrenaline charge state would override the unavailable state.
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Post by Eldarion on Mar 10, 2006 14:06:24 GMT -5
And the anticipation builds...
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Post by Fate on Mar 10, 2006 19:19:08 GMT -5
grr! 140 mb update so far. I've been waiting to play for 20 minutes.
Edit
300 mb 30 minutes waiting.
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Post by Morbid Eclipse on Mar 10, 2006 20:07:14 GMT -5
hmmm i had an update this morning and hvqe been able to play ever since (minus overall GW downtime earlier)
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Post by Fate on Mar 10, 2006 22:08:48 GMT -5
grr. New Build Available and then you can't log on. oh great. Well maybe this means the beta will be smooth....
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Post by spiritofice on Mar 11, 2006 6:08:22 GMT -5
It's back up.
Oh and a feature they missed off the update list which has been implemented:
You can now buy skills for your PvE character that have been previously unlocked. Ie/ if you already had a wa/mo and then make a mo/r character, then you will be able to buy all the monk skills you unlocked from the Ascalon skill trader.
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Post by Ascalon Destroyer on Mar 30, 2006 3:22:05 GMT -5
you mean i got booted off for this?
Update - Wednesday March 29
Attention fellow citizens of Tyria,
You have no doubt gazed with sorrow upon the scores of refugees displaced by the terrible conflict raging in the southern lands of Cantha. Were it not for the noble efforts of hired heroes, these poor souls would be spending another cold night in filthy gutters.
Mukesh the Merciless and his vile undead horde have been purged from the grounds of Nebo Terrace. The Kurzick homeless are pitching camp there as I speak. Likewise, the ettin thugs led by the notorious—and odiferous—Smuush Fatfist have been quashed, making possible the Luxon settlement being built in North Kryta Province.
By order of the White Mantle, I declare both Nebo Terrace and North Kryta Province fit for habitation and trade.
-Lionguard Neiro
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Post by Sollo on Mar 30, 2006 9:13:52 GMT -5
you mean i got booted off for this? I've begun disregarding that message to exit and reboot. Nine time out of ten it's something stupid like that. They need to learn the difference between a minor feature update and a critical update and schedule non-critical updates for non-peak hours...
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Post by Morbid Eclipse on Mar 30, 2006 13:09:24 GMT -5
they were also working on a hardware issue last night..e.rm...this morning.
Anyway I like the new settlements, especially the Luxon one. Just wish there were more to do in them :/
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Post by Ascalon Destroyer on Apr 6, 2006 17:20:47 GMT -5
Update - Thursday April 6
Attention fellow citizens of Tyria,
As our new friends from the southern continent of Cantha have begun settling into their homes, we have received countless reports of violence raging between the Luxon and Kurzick factions within North Kryta Province and Nebo Terrace.
These societies are longtime enemies, and it appears their war has followed them onto our lands. We ask all citizens of Kryta to report any crimes, acts of violence or cruelty, or other disruptive public displays instigated by members of either faction. In the meantime, the Lionguard will investigate a peaceful resolution to the bloodshed.
-Lionguard Neiro
Updates:
* Improved account management UI, making it simpler to add registration keys to existing accounts. * Fixed a bug that caused some users to experience intermittent audio dropouts.
Does this mean we can cause trouble in Kryta?
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Post by TheUncleanOne on Apr 27, 2006 6:16:54 GMT -5
Massive skill-rebalance with Factions pre-release, see GW site for details...
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Post by Asya on Apr 27, 2006 12:07:18 GMT -5
Have you seen the Minon Master NERF!!!!! YUK!!!!
"Without Death Magic, you can control no more than two undead servants. For every two ranks of Death Magic, you can control one additional undead servant."
This means at DM 16 you can only control 10 minions! BOOO!
0 = 2 2 = 3 4 = 4 6 = 5 8 = 6 10 = 7 12 = 8 14 = 9 16 = 10
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Post by TheUncleanOne on Apr 28, 2006 8:17:01 GMT -5
Another update (of course) with release of chapter 2... most notable new thing:
Introduced a new command: /resign. This command allows a team to forfeit a mission as a group. All party members must type "/resign" for it to take effect.
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Post by Amaretta on Apr 28, 2006 9:12:59 GMT -5
How terribly sad for us Death Necros, what if we liked having a large family? Even if it was only temporary
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Post by Ascalon Destroyer on Apr 28, 2006 10:31:41 GMT -5
My understanding was that necros maxed out at 6 minions, however I was just scanning the article.
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Post by Fate on Apr 28, 2006 10:39:25 GMT -5
Did they add something for kicking members off a team once the mission starts?
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Post by Indagatrix on Apr 28, 2006 10:42:15 GMT -5
Did they add something for kicking members off a team once the mission starts? Yes, it's called /biatchslap -- drops most annoying player from team and into a pit of stinky naga hides
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Post by Julie Sturbridge on Apr 28, 2006 17:12:57 GMT -5
Yes, it's called /biatchslap -- drops most annoying player from team and into a pit of stinky naga hides Holy Cow! That's the most UN-Inda thing I've ever heard Inda say! I like it!
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Post by Ascalon Destroyer on Jun 2, 2006 16:06:27 GMT -5
So, a new huge update just hit the streets. Most interesting is the change to major runes from -50 to -35 health. I'm not sure this will make them more desireable, but at the same time, at least they're trying. Also, ALLIANCE BATTLES UPDATED: You can now chat with your enitre alliance through party chat. If only they added your other teammates in a different health box. Finally, there's a huge skill update as well. Check it all out here: guildwars.com/support/gameupdates/Also, I'm posting a copy of this on the TeG forum for anyone who sees it.
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Post by Eldarion on Jun 2, 2006 22:55:26 GMT -5
Another update: Alliance chat is now open to all.
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Post by Indagatrix on Jun 3, 2006 9:17:52 GMT -5
Another update: Alliance chat is now open to all. Woo Hoo! Just be sure to use it responsibly
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