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Post by TheUncleanOne on May 3, 2005 11:16:35 GMT -5
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Post by Eldarion on May 3, 2005 16:09:51 GMT -5
The May 2 update says:
Well, finally, we'll get to see what that's all about besides getting sloshed.
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Post by TheUncleanOne on May 10, 2005 6:36:45 GMT -5
*Alert!* Check the update page as an important patch will be applied sometime this week...
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Post by Eldarion on May 10, 2005 14:36:33 GMT -5
Woot! Exciting changes and enhancements. Kudos to ANet. These are the kind of significant updates that some companies would consider charging money for.
NEW! The 5/11 update is out. See the GW web site update page for a HUGE list of changes.
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Post by TheUncleanOne on May 16, 2005 15:54:22 GMT -5
New Areas available soon! Check the GW homepage for info (http://www.guildwars.com).
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Post by buraka on May 24, 2005 9:48:14 GMT -5
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Post by Amaretta on May 24, 2005 10:37:37 GMT -5
Thank you for the information and update Buraka
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Post by Asya on May 24, 2005 16:50:46 GMT -5
The client was also updated with a warning on the front page:
"Warning: if you downloaded Guild Wars andd-ons like bots, skill calculators, etc. you're likely to have your account stolen. These programs often contain key-loggers that capture passwords and cannot be detected by virus scanners."
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Post by TheUncleanOne on May 30, 2005 9:18:35 GMT -5
Please review the plans for this week's update. Summary: More elite bosses and an officer must be present for GvG.
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Post by spiritofice on Jun 1, 2005 3:58:40 GMT -5
The need for officers may need more people to become officers as we are getting more and more members, and some of the officers may not be on/may not be able to/may not want to run a guild battle. Thats all up to Inda though.
More elite bosses is a good thing, but I find a better thing to be that rune armour will tell you what profession of rune is in the armour and whether it is minor, major or superior. This should make it a lot less frustrating when you find a purple rare, only to id it and see it costs a lil bit more than normal armours.
If I played on the euro servers then the first point may make me jump with glee, but as you lot are all on the US servers, and Ivegot 1mb connection, it doesnt really matter...I just need a new RAM card.
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Post by TheUncleanOne on Jun 2, 2005 6:52:15 GMT -5
Not trying to spam this thread, but this seems to be quite the hefty update this week... lots of nice little tweaks. I know I couldn't salvage collector armour which cost Quoz 3 runes... also no more empty salvage armours and finally a chance for major and superior runes. WooT.
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Post by Aeron Serabien on Jun 2, 2005 9:56:33 GMT -5
Yes! That's a huge improvement. Am so glad I didn't trash that collector peice with my rune of minor vigor in it!
Reading through the list of updates spawned a questions: They say they fixed the boss's glow to correspond better with the skills they use. Anyone know what glow goes with what skill?
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Post by Eldarion on Jun 2, 2005 11:10:34 GMT -5
Reading through the list of updates spawned a questions: They say they fixed the boss's glow to correspond better with the skills they use. Anyone know what glow goes with what skill? Yes, they match the general color scheme of the skill icons. Warriors are yellow, mesmers are purple, rangers are light green, etc.
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Post by Aeron Serabien on Jun 2, 2005 11:19:52 GMT -5
Yes, they match the general color scheme of the skill icons. Warriors are yellow, mesmers are purple, rangers are light green, etc. Thanks! Somehow I never figured that out. Except the mesmer=purple thing. Somehow that one was clear. I've got some skill-hunting to do!
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Post by soaringarrow on Jun 2, 2005 19:15:41 GMT -5
off topic-know where to get signet of capture
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Post by Fate on Jun 2, 2005 20:24:46 GMT -5
***POSSIBLE SPOILER***
Signet of Capture is in LA. Someone gives you a quest. Can't remember who. On a hill in the center of town....
Edit: It is Magi Malaquire in LA.
X edit for further info without having to relpy myself. It is the 2nd quest that Magi gives you.
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Post by Aeron Serabien on Jun 3, 2005 9:35:51 GMT -5
***POSSIBLE SPOILER***Signet of Capture is in LA. Someone gives you a quest. Can't remember who. On a hill in the center of town....
Edit: It is Magi Malaquire in LA.
X edit for further info without having to relpy myself. It is the 2nd quest that Magi gives you. I believe you can then buy them from skill traders in subsequent towns.
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Post by spiritofice on Jun 9, 2005 3:53:15 GMT -5
new update boys and girls, and boy is it a good one!
"This week, as part of our in continuing promise to keep Guild Wars free of hacks, cheats, and other exploits, we closed the accounts of more than 100 users of bots. With today's update we are taking further steps to address the bot problem. New changes will improve our ability to identify and ban users of bots, rebalance mission areas that were highly exploited by bots, and reduce the overall effectiveness of bots, exploits, and other highly repetitive forms of gold and item farming. We are taking these steps to improve the game for all players, so that people using bots to farm gold cannot generate a huge influx of new gold into the economy, which increases prices for everyone and encourages other players to engage in repetitive farming just to keep up.
We know that some players currently engage in repetitive farming activities for the primary purpose of unlocking skills and items for PvP. Rather than preserving the effectiveness of farming for this purpose, it is our intention to address the larger issue of the need for farming by assessing how players acquire and unlock items, runes, and skills, and then by taking steps to ensure that players can acquire and unlock these things through normal gameplay. We believe that the most effective way to play the game should also be the most fun way to play the game. You can expect to see the first meaningful changes towards this goal next week.
This week's other improvements:
* Changed Signet of Capture so that it now targets dead boss monsters. When you use the signet, you are presented with a menu of all of the dead boss monster's skills, and can capture any skill of your choice. This eliminates the need to keep boss monsters alive while trying to capture their skills, and will substantially reduce the difficulty of capturing certain skills that are rarely cast by boss monsters.
(Just in cae you love this change as much as I do, I suggested it on Guild Hall.net, and now it's in the game, how great is that! -Spirit) * Added rune traders. Be aware that these traders specifically deal with already-identified runes, so runes you buy from them are for the purpose of wearing, not unlocking. * Added traders for rare crafting materials. * Added magical bonuses to a number of quest and collector items. * Improved the guild matching system so that top-ranked guilds can find opponents more readily. * Improved Tournament and Team Arenas so that if a player drops out during a mission, that player will be replaced by a henchman for the next mission. * Improved drops of Obsidian Shards in The Fissure of Woe. * Changed the way armor infusion quests work. The seer now infuses all of your currently worn pieces of armor, but the infusion effect is slightly reduced in power in order to preserve the intended challenge of the following missions. * Fixed Henchmen AI to prevent Henchmen from running off after a party respawn. * Fixed skills Vengeance and Unyielding Aura so that the effects after resurrection work properly again. These skills were inadvertently broken by last week's update. * Fixed skill Enervating Charge to correctly deal armor piercing damage. * Fixed skill Wild Blow so that it correctly ignores attempts to Block or Evade. * Fixed skill Feral Lunge duration of bleeding effect. * Added Dwarven Ale for sale on Dwarven Merchants. * Added more storage agents to Droknar's Forge and Arena outposts. * Added the option of attaching Collectors Edition account keys onto existing retail accounts to unlock the Divine Aura. * Updated the user interface so that platinum pieces are clearly separated from gold. Previously various interface elements would incorrectly display "1000 gold pieces;" now they will display "1 platinum piece." * Updated health bar positions on many monsters to more closely track the monster. * Updated boss monsters Thul Boulderrain and Eater of Souls to use the correct glow color. * Changed the appearance of collector NPCs in many Crystal Desert maps. * Adjusted monster spawns in Talmark Wilderness, Ettin's Back, Ice Caves of Sorrow, Riverside Province, Sanctum Cay, Majesty's Rest, Stingray Strand, Nebo Terrace, The Arid Sea, Prophet's Path, The Scar, and rebalanced spawns of Caromi Tengu throughout Kryta. * Increased reward for quest "The Villainy of Galrath" from 500 XP to 4000 XP. * Fixed loot problems in quests "The Undead Hordes," "The Last Hog," and "White Mantle Wrath: A Helping Hand." * Fixed quest drops in quest "Blood and Smoke." * Fixed the countdown timer in Elona's Reach so that it now begins after the cinematic. * Fixed fame in the Tomb of Primeval Kings so that it is granted starting from the first competitive victory. * Fixed inability to trade bags. Unequipped bags can now be traded. * Fixed an error that prevented characters from continuing to play after reaching level 15 in pre-searing Ascalon. * Updated European and Korean translations. * Made minor tweaks and improvements to a variety of NPC AI scripts. * Fixed miscellaneous rare crash bugs."
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Post by TheUncleanOne on Jun 9, 2005 6:37:36 GMT -5
This week's other improvements: ... * Fixed an error that prevented characters from continuing to play after reaching level 15 in pre-searing Ascalon. ... How on this good earth (or Tyria even!) do you get to LEVEL 15 in Pre-Sear? But seriously, I'm enjoying the new patch... Elite hunting is gonna be MUCH easier...
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Post by spiritofice on Jun 9, 2005 12:16:27 GMT -5
farm the mobs solo until you get 0xp from them, then start doing the quests. Then go beat on the charr until you get 0xp from them, then do more quests.
It would take some extremely sad dedicated to do it.
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Post by Asya on Jun 9, 2005 12:32:17 GMT -5
Off to update the wiki again!
Off Topic: I ran into one of these sad dedicated individuals on my last visit to KoA. He was lvl 11 and wanted someone to pull the Northgate lever for him. When we went through, he said he would pay me 50g to leave the group so he could get all the xp. He said this was like his fourth day of farming the Charr. Well I took the money and ran.
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Post by Fate on Jun 9, 2005 19:04:46 GMT -5
Villany of Galrath 4000 exp. About time.
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Post by Yoko Nishi on Jun 16, 2005 0:03:57 GMT -5
Big update coming/already out (?) ------------------------------------------------------------- Update – Wednesday, June 15
This week we made the first of several steps towards improving the process of gaining skills and skill points after ascension. In coming weeks, we will continue on this path, and will work to address the difficulty of unlocking items and runes for use in PvP.
Changed the XP requirements per skill point for advanced characters. Previously, the required XP kept increasing with each successive skill point, making it very difficult to continue earning skill points after taking on a new secondary profession. Now, the required XP caps out at 20,000 per skill point. Doubled the XP gained from killing boss monsters. Introduced rare scrolls which, when used, grant the entire party double or triple XP for a limited duration. We also added traders for these new scrolls. Changed the XP reward for ascension. Previously, when a character ascended, he was automatically advanced to level 20, regardless of his current level. This meant that characters who had already advanced to level 20 prior to ascension received no reward for ascending. Now, ascension gives a fixed reward of 50,000 XP. Updated secondary profession quests so that when a player accepts a new secondary profession, he now gets the starter skills for that profession. Improved salvage kits so that they always successfully salvage runes from monster-dropped armor. There is still a chance of destroying a rune when using a salvage kit to try to retrieve it from your own armor. Added confirmation prompt when dragging an item to the ground during a trading session or just after a trading session, to prevent scammers from closing the trading window in the middle of a trade to try to trick their trading partners into dropping an item. New quests: "The Ascalon Settlement" in North Kryta Province; "The Price of Steel" in Silverwood; and "The False Gods" in Temple of the Ages. Added unique artwork for the ascended version of the Monk's Saintly Armor. Updated the descriptions for skills Fertile Season, Balthazar's Spirit, Chimera of Intensity, Irresistible Blow, Mind Freeze, Ice Spikes, Deep Freeze, and Glyph of Energy to more accurately match the actual skill effect. Updated mission victory conditions in Thunderhead Keep and Iron Mines of Moladune, and monster spawns in The Dragon’s Lair and Ice Caves of Sorrow, to allow players to capture skills from boss monsters before completing the mission. Updated monster and loot spawns in Sage Lands, Watchtower Coast, Frozen Forest, The Scar, Vulture Drifts, Snake Dance, and Ettin’s Back, and for quests Iron Horse War Machine, The Monk’s Path, and Seeking the Seer. Fixed issues with last week's update that could cause loot drops to completely stop for some players after repeated map entries, and substantially improved the loot system so that only the most extreme forms of farming will cause monsters to start to run low on loot. Updated boss monster spawns in various explorable areas to fix issues with boss monster distribution and balance. Made numerous changes to the "Undead Horde" quest to add more to the storyline and environment of the quest. Changed the "Behind Enemy Lines" quest so that Aidan uses the correct model and players have a little more time to follow him. Increased the gold reward for completing the secondary mission in Divinity Coast. Increased the energy increment on some Druid Leggings, so that all Druid Leggings now provide 2 additional energy. Updated henchmen in Marhan’s Grotto to use infused armor. Updated positions and paths for NPCs in various towns and outposts to prevent NPCs from getting stuck. Updated the Hall of Heroes so that the defender’s Ghostly Hero starts on the altar. Fixed the Sacred Temples tournament map so that it is no longer possible to pass a relic through the gate. Fixed elemental damage in the Domain of Elements in the Dragon’s Lair so that it does not damage monsters. Fixed Forgotten Cursebearer and Forgotten Necromancer bosses so that they use their skills properly. Fixed problem with quest "The Ambassador’s Quandary." Fixed Oink in "Gates of Kryta" so that he recognizes his owner even if another player has already completed the quest. Made text fixes for quests "Tower of Courage," "The Elementalist’s Path," and "Unsettling Rumors." Fixed the damage ranges on Raven Staves and Ghostly Staves. Rebalanced Blessed Griffons and Phantoms to better reflect their level. Renamed the version of Defender’s Scalp Design which provides a bonus to Smiting to Zealot’s Scalp Design. Renamed Mirror Self to Doppelganger. Fixed teleporter effects in the Crystal Desert explorable areas. Fixed various animation and scripting issues in cinematics. Fixed environmental effects in The Crag. Fixed teleporter in Vulture Drifts. Fixed icon for Dwarven Ale so that it no longer appears as "under construction." Fixed various icon issues in vendor windows so that icons do not appear as "under construction." Fixed a bug that sometimes caused Error #95 to be displayed when trying to arrange a guild battle. Fixed a trade bug which prevented trade between two players when both tried to initiate trade at the same time. Added a cursor for item identification. Updated the layout of the login screen. Enabled clicking names in whisper text. Updated European and Korean translations. Fixed miscellaneous rare crash bugs.
-------------------------------------------------------------- Awesome of them to change Ascension after we did it, and the Undead Horde after I just did it today...
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Post by Ascalon Destroyer on Jun 16, 2005 1:05:19 GMT -5
when they update it should always be in the player's favor. for instance, if they decreased the results for a quest only those who completed it afterwords would be affected, however, if they increased the reward for a quest everyone should get the award (as in everyone gets 50k exp minus whatever you got for ascention).
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Post by Talairina on Jun 16, 2005 5:25:42 GMT -5
This update is bringing round mixed emotions for those allready ascended and of cause for those non-ascended. I for one am happy in a way due to the fact I always leveled to 20 before ascending anyway so I got nothing. Now I get 50'000 xp which is 2 and half skill points under the new xp skill point system. Meilin is going to have fun. Also of note is the Scroll Traders. I have one of these scrolls (5 minutes after they were added ) and I would like to note this, they are brilliant I picked mine up for 100 gold but this is definatly going to rise. 10 minutes of 2x xp. So 160xp x 2 = 320xp per kill... now you only need 20'000 to grab a skill point. This is going to cancel out the grind alittle more meaning more fun, less grinding. also farmers would benfit to witht he xp gains been even higher for their constant mindless slaughtering. Overall good update, still do with the Fire Island mission rewards been increased along with some of the South Shiverpeak rewards, due to the fact they are quite difficult to complete. Espically Fire Island missions!!!! Just my thoughts on this update. Tal
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Post by Yoko Nishi on Jun 16, 2005 10:44:50 GMT -5
I can't wait to get back and check everything out then, woot!
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Post by spiritofice on Jun 23, 2005 5:08:11 GMT -5
Update coming soon:
PvP rewards beign introduced for all those PvP folk who are moaning about how hard it is to unlock runes and weapon upgrades and skils. Shouldnt really affect us too much except that those who like PvP can go do it and feel like they are getting somewhere by doing it.
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Post by TheUncleanOne on Jun 23, 2005 7:16:57 GMT -5
About the Pending PvP Update, I found this at GuildHall Fourms from Alex Weekes:
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Post by Yoko Nishi on Jun 29, 2005 19:04:04 GMT -5
BEWARE!!
Tonight's update makes it impossible to log in. This was reported by hundreds of GW players and Anet is now working to fix it. So it might be a while before we can get on. Lots of cool sounding changes though.
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Post by Talairina on Jun 29, 2005 19:05:47 GMT -5
Update – Wednesday, June 29
New Guild Wars PvP Reward System:
This week we're implementing a new reward system for Player vs. Player (PvP) combat. When playing in cooperative missions and in explorable areas, you will continue to earn normal experience. But when fighting in Arenas, Tournament, and Guild Battles, you will gain faction with Balthazar, the god of war, instead. Faction is shared by all characters on your account and is awarded for kills and for winning battles. Faction can be redeemed to unlock runes, weapon upgrades, and skills, which then become accessible by any new PvP Only Characters for your account.
The rate at which you gain faction will vary depending on your success and the type of PvP. The high-level arenas provide faction faster than the low level arenas. The Tournament provides faction faster than the Arenas. Because Guild Battles require the greatest amount of organization, they provide the greatest rewards. Faction rewards for guild battle victories increase with higher guild rating. Nevertheless, for all types of PvP, even if you are not victorious, you will gain faction for every enemy your team kills. (Please note: To prevent organized faction-farming, only automatic-match, rated guild battles provide faction. Also, characters who have been in a guild for less than two weeks do not gain full faction for a victory.)
Faction Rewards o Unique Kill: 1 in low level arenas, 2 in all other PvP types o Repeat Kill: 0 o Arena Victory: 6 in Team/Competition Arenas, 2 in Shiverpeak Arena, 1 in Ascalon Arena o Tournament Victory: 20 for the first, 40 for all subsequent o Guild Victory: 200 to 500, depending on your guild rating
To redeem faction, take a roleplaying character to a Priest of Balthazar. There are Priests, each with a different list of skills to unlock, in Ascalon City, Yak's Bend, Lion's Arch, the Henge of Denravi, Amnoon Oasis, and Droknar's Forge.
Rune Unlocking o 1000 (Minor) o 1500 (Major) o 2000 (Superior)
Weapon Upgrade Unlocking o 1000 (Minimum Power) o 1000 (Maximum Power)
Skill Unlocking o 1000 (Basic skills) o 3000 (Elite skills)
Runes must be unlocked in order, from minor to major to superior. For weapon upgrades with variable statistics, you must unlock one lower power upgrade before unlocking the maximum power upgrade. For example, the +1 Vampiric Sword Hilt must be unlocked before you can choose a +3 Vampiric Sword Hilt as a reward. Thus, runes and weapon upgrades unlocked through cooperative play will allow you to purchase more powerful items sooner.
Other PvP changes: o In PvP matches, each player in the party now shares Faction Point rewards for each kill, regardless of whether the player was alive or involved in the combat. o The minimum party size for the Tournament has been increased from 5 to 8. o The survival mission that introduces the Tournament has been significantly revamped. It now consists of a single battle against the "Unworthy Dead." The more quickly your team destroys the enemy, the earlier it can advance to the next levels of the tournament. Your team’s initial morale boost is determined by how quickly you defeat the enemy. There is no Faction Point reward in this mission. o If a randomly-formed party playing in the Competitive Arenas manages to win 10 times in a row, it will start being matched against players from the Team Arenas.
Other changes this week: o Added new quests "Caravan In Trouble" in Eastern Frontier, "Family Reunion" in Sardelac Sanitarium, "Khobay The Betrayer" and "Slaves of Menzies" in Fissure of Woe. o Added new scroll "Slayer's Insight," which gives 250% XP from combat. This effect ends if your party fails to kill a boss monster within 5 minutes. o Improved the user interface for collectors. Collectors now accurately and completely describe items that can be obtained from them. o Added a way for multiple players to more easily synchronize their emote animations. By following your emote command with a space and an asterisk, you indicate your emote should begin on the next 10 second pulse. For example, typing “/dance *” causes your character to wait until the next 10 second pulse to begin dancing. If several players do this before the next pulse, they will all begin dancing simultaneously. o Added new artwork for the Elementalist's ascended Aeromancer Armor, the Necromancer's ascended Necrotic Armor, and the Mesmer's ascended Enchanter Armor. o Added new artwork for Onyx, Obsidian, Parchment, Vellum, Vials of Ink, Spiritwood Planks, Spiderwebs, Half-Eaten Masses, and Mursaat Tokens. o Added a Guide NPC to safely lead new characters through The Breach into Piken Square. o Fixed Necrotic Traversal and Consume Corpse so that they are able to consume player corpses correctly in PvP. o Removed experience for killing animated minions. o Improved pets so that they have the equivalent of armor infusions. o Improved desert teleporters so that they now teleport nearby henchmen when a player teleports, and so that henchmen will not set off teleporters on their own. o Updated attribute quest "Forgotten Wisdom." It is now given as a quest after you complete "Forgotten One." o If a GM flags your character name as a violation of the Rules of Conduct, you will now be given the option of renaming that character. o Added an error message when two parties from the same guild attempt to issue a challenge simultaneously. o Fixed minor issues with the following quests: "Althea’s Ashes," "Ascalon Settlement," "Caravan Trouble," "A Cure For Ralena," "The Last Hog," Fissure of Woe quests, "A Gift for Althea," "Defend the Crafter," "Final Blow," "Shiverpeak Stragglers," "Oswalt’s Epitaph," "Hungry Devourer," "Price of Steel," "The Warrior’s Path", and "Wisdom of the Druids." o Fixed a blocked teleporter in Prophet's Path. o Fixed the appearance of the PvP character creation doll so that it does not appear to hold both a two-handed weapon and a shield at the same time. o Fixed the appearance of the NPC Alari Doubleblade. o Updated the placement of items in: Salt Flats, Talus Chute, Silverwood, Witman’s Folly, Perdition Rock, Reed Bog and Thirsty River. o Updated several vague or confusing skill descriptions. o Updated European and Korean translations. o Fixed miscellaneous rare crash bugs.
Note this update seems to be causing Error = 7's across the board right now. Not allowing connection so expect a hotfix shortly.
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