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Post by Eldarion on Jul 18, 2006 9:33:37 GMT -5
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Post by ronin on Jul 18, 2006 10:09:30 GMT -5
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Post by Sollo on Jul 18, 2006 11:00:45 GMT -5
That looks interesting. The only thing is that I don't see either of those two professions as "Africa" like. But then again, I'm not overly familiar with african warriors...
I hope they make more room for characters before the preview or I'll have to delete someone...
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Post by Aerynrox on Jul 18, 2006 11:02:36 GMT -5
Gods that dervish armor is ugly!
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Post by Sollo on Jul 18, 2006 11:06:02 GMT -5
Gods that dervish armor is ugly! It looks vaguely Egyptian. I wonder if that was the look they were going for...
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Post by Asya on Jul 18, 2006 11:12:13 GMT -5
OK, since everyone seems to be stealing my **** this morning, I'm going to, yes, double-post this. The new class are out. Read about them here. The Paragon - supporting teammates by throwing spears and using verbal chants and shouts that can boost the fighting abilities of those nearby. The Dervish - holy warriors are capable of striking at multiple targets simultaneously with their wicked scythes. ...temporarily transform into the physical embodiment of a god. (Wonder twin powers activate! Form of the shape...) And we get to try them out the weekend of July 28-30! Click for more info.
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Post by Yoko Nishi on Jul 18, 2006 11:44:25 GMT -5
Gods that dervish armor is ugly! The Paragon Armor on the females looks almost exactly like a white elementalist armor though. The Dervish seem like they got a lot going for them, would it even be necessary to have two professions, if you are a Dervish?
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Post by Aerynrox on Jul 18, 2006 12:58:20 GMT -5
The Dervish seem like they got a lot going for them, would it even be necessary to have two professions, if you are a Dervish? Ya - the Dervish especially sounds like it is a combination of professions which already exist in GW. I'm a little disappointed that the new professions aren't a bit more pure, making them fun to pair with secondaries. All the characters are beginning to feel muddled to me.
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Post by Aeron Serabien on Jul 18, 2006 13:34:19 GMT -5
How cool! I like the sound of both these classes, tbh.
And I kinda like the dervish's armor. Looks very Egyptian. I think the Paragon sounds a little like the Bard some folks here were asking for. The question I immediately think of is
Are there new gameplay dynamics that these characters will be especially suited for? (IE, if the paragon is the commander, who is the army? Might we see some larger scale battles?)
At first blush, I think it sounds excited. The dervish as an AOE type assassin (perhaps?) is what I'll be trying. (maybe with some adrenal skills?)
I would think that adding 4 new classes every year is going to start to get challenging for the devs without radically changing gameplay. I'm curious to see where they go with it.
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Post by Aerynrox on Jul 18, 2006 14:27:13 GMT -5
I like ranged battle and precision strikes, so I'd have to say I'm more interested in the Paragon profession. But - a leader in battle I'm definitely not (unless I'm playing with henchies . Of course, Tremor's henchies think they know better than me.... Agreed that gameplay must needs change with all of these additional professions. Larger scale battles would be really, really cool, but right now BGN sometimes has a hard time rounding up 8 for GvG I guess, though, that being in a large alliance will help us on that front. Edit: I had mentioned a Bard in an earlier post, but the Paragon doesn't sound too similar to what I had in mind. I had pictured a profession which could create AoEs through the use of musical skills and by using a variety of musical instruments. I would really enjoy that. There could be some really cool animations and sounds when Bards used various instruments and skills.
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Post by bainsoulsmite on Jul 18, 2006 14:32:24 GMT -5
I would think that adding 4 new classes every year is going to start to get challenging for the devs without radically changing gameplay. I'm curious to see where they go with it. I agree, that the options for viable new classes are going to get pretty slim. I am thinking that the only real option there is to start introducing new race types (yet that starts to follow the lines of the more traditional MMO games. ie WoW) Otherwise I only see a blending of current classes like what Yoko expressed. At least some racial attributes would allow you to focus in even more on a particular char type. On a side note. I wonder if all the future chapters will be stand alone modules, or if they will start being strictly expansion upgrades... * edit to keep from double posting* Larger scale battles could be cool..mybe see more multi-team battles. A team from each or several allied guilds could wage an epoch war even...logistical nightmare maybe?
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Post by Asya on Jul 18, 2006 14:39:52 GMT -5
The GW home page does say, "and will offer 'a Guild Wars game unlike any players have seen before'."
My heart's a pumpin'! My heart's a pumpin'! My hands are shakin'. Hands are shakin'!
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Post by Sollo on Jul 18, 2006 14:44:54 GMT -5
On a side note. I wonder if all the future chapters will be stand alone modules, or if they will start being strictly expansion upgrades... I would be really surprised if they start doing that after releasing several stand alone versions. Otherwise they would have to designate which version the expansion is for and could exclude the others or force upgrades. * edit to keep from double posting* Larger scale battles could be cool..mybe see more multi-team battles. A team from each or several allied guilds could wage an epoch war even...logistical nightmare maybe? Even though it would be impractical, I would love to see PvP more in line with an actual war with hundres of people on a battle field of total chaos....
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Post by Fate on Jul 18, 2006 14:45:54 GMT -5
the Paragon sounds almost like a ranged attack Paladin. Wonder if a mo.paragon would be a good combo.
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Post by Indagatrix on Jul 18, 2006 14:46:23 GMT -5
ok.. I'm not saying the male paragon looks "teh ghey" -- but isn't that him on the right side of this movie poster?
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Post by Aeron Serabien on Jul 18, 2006 14:49:45 GMT -5
So, I've been thinking about ways they could change the game WITHOUT changing races, because I'm not sure I think that's a good idea. (your fully leveled character can always take on a new 2ndary prof, but not a new race.)
1) flight. Would change things quite a bit if they took the game vertical. Pathing would change, battles would change, tactics would change. 2) mounts. same deal in large part. could be a new profession or could be a new aspect of the beast mastery line 3) shapeshifting. sounds like the dervish will have a taste of this. I don't think this would radically change the game, but it would be interesting.
I'm sure there are more but no more time to brainstorm.
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Post by Sollo on Jul 18, 2006 14:54:26 GMT -5
1) flight. Would change things quite a bit if they took the game vertical. Pathing would change, battles would change, tactics would change. 2) mounts. same deal in large part. could be a new profession or could be a new aspect of the beast mastery line 1) I would LOVE to see flight. It would require some bug fixes before they could impliment it. One problem that comes to mind is the bug in which you can attack with a sword on a bridge and hit something half a mile below. After thinking about it a bit, they will never allow player flight. The map bounderies would become too difficult to maintain if players could fly right over the existing obsticles. But they could have true flying monsters to fight. That would still be fun... 2) I've always believed that the lack of mounts was a serious shortcoming in GW. Other games have them and they work out quite well. Having a mounted character would open up a flood gate of possibilities. Not only could they have horses, but other critters as well, such as dragons, unicorns, and those things the stone summit ride (can't remember their name), dolyaks, nightmares....
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Post by Aerynrox on Jul 18, 2006 15:08:30 GMT -5
Even though it would be impractical, I would love to see PvP more in line with an actual war with hundres of people on a battle field of total chaos.... Yeah - that idea really appeals to the loner in me. I'd love to play in a huge "every man for himself" battle every once in awhile. It would also be cool to be in a really large scale battle in which your army could be divided into units with a "general" (Paragon) issuing orders to unit commanders and unit commanders issuing orders to his/her soldiers.
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Post by Asya on Jul 18, 2006 15:20:32 GMT -5
Flight would be interesting; however, with Izzy's comment about the lack of a z-axis being deep in the game's engine and not to expect a fix for bridge trapping anytime soon, flight probably isn't going to happen.
<off-topic> Fate and I discussed the possiblitly of instead of knockdown, the pole class could use impale. As in:
Savage Impale - melee attack - 6, 0 - If attack hits, target foe is raised over attacker's head for 1..3 seconds.
"This could be you!" - shout - 5, 0, 15 - For each impaled foe in the area, nearby enemies attack 3..7% slower, and cannot gain adrenaline for 5..10 seconds.
Impale Smackdown - melee attack - 5, 0, 20 - Must follow Impale attack. Adjacent foes take 10-25 damage, impaled target takes an additional 10-25 damage, and Impale ends.
It would be really cool to see the foes little arms and legs wiggle and mouth gasp like a fish out of water. Kind of like the claymation minatures on Jason and the Argonaughts. </off-topic>
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Post by Ascalon Destroyer on Jul 18, 2006 17:14:28 GMT -5
To be honest I'm quite dissapointed with the news release. It seems like they're trying to hook players based on the idea of it being new without really adding anything of quality. The new classes do offer a bit of a change, but- as mentioned- they all seem to be melting together. Also, if it's just more of the same gameplay then I'm not sure I want the expansion. I probably wont be through everything from Factions by then, and when I do finish I still have plenty of experience to gain in GvG, UW, SF, TOPK, and HA (HOH). In addition, will there be new skills that I would "need to have" or new storage options in this chapter? It just doesnt sound like the sort of addition I was hoping for out of ANet. Maybe I'll just pick it up sometime after it comes out if I become really desperate.
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Post by spiritofice on Jul 18, 2006 18:44:41 GMT -5
The Paragon looks mint, mmmm, pity I leave on the 29th, so ill only get a small taster of them.
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Post by ronin on Jul 19, 2006 11:29:52 GMT -5
The day GW gets mounts is the day I quit.
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Post by Sollo on Jul 19, 2006 11:48:18 GMT -5
The day GW gets mounts is the day I quit. "Why do you say these things, when you know I will kill you for it?" - Lord Zod Translation: What makes you say that? Did you have a bad experience with a horse as a kid?
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Post by ronin on Jul 19, 2006 13:28:38 GMT -5
The day GW gets mounts is the day I quit. "Why do you say these things, when you know I will kill you for it?" - Lord Zod Translation: What makes you say that? Did you have a bad experience with a horse as a kid? No but I've played WoW.
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Post by Sollo on Jul 19, 2006 15:58:55 GMT -5
I haven't played that so I have no idea what they did wrong. My experience was with Ultima Online and the various mounts they had in the game were awesome. At first they were great because you could travel faster mounted. Later they added mounted combat and then they added tools for throwing a rider off his mount to counter their combat advantages....
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Post by Indagatrix on Jul 19, 2006 16:29:07 GMT -5
Actually -- X and I played Sacred before GW entered our lives -- and even though it was flawed -- I will say the horses were kind of fun. And I think Sacred graphics are better than WoW
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Post by ronin on Jul 19, 2006 16:34:22 GMT -5
It might be good with mounts in Ultima Online, but for gw I see no point at all. First of all you don't need to travel fast in guild wars since you can just map to where you want to go. Second it would make the game unbalanced. In other mmorpg's like WoW or whatever it doesn't matter if gear and such are imbalanced, but in GW it does. How would a non-mounted team do against a mounted team in GvG? The speed boost alone would make mounts a must for any GvG team. Even if you could throw off the rider, it would mean that every team would have to have this skill on his skillbar. Third, GW wasn't supposed to be another pve mmo. I don't mind if people only play the pve part of the game, but the inclusion of mounts would be such a huge step solely towards that audience, that I would rather play a mmorpg with a more interesting pve part.
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Post by spiritofice on Jul 20, 2006 18:09:25 GMT -5
Ronin: If they introduced mounts I would think they would do it as an individual class of it's own rather than as something for everyone.
Oh and Gaile has said that the models that were in the pictures were placeholder models, which is why they looked disturbingly similar to ele and rit models. I'm also guessing they have a lot better armour art done for them too.
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Post by bainsoulsmite on Jul 24, 2006 22:04:16 GMT -5
does anyone know if this PvP preview will be available to Prophecies only accounts, or do you have to have Factions also? I at least have open slots on my Prophecies only account...
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Post by Sollo on Jul 24, 2006 22:09:08 GMT -5
For factions they had temp keys available so that everyone could try it out, including people that don't even own the game. I suspect you'll be able to try it out just fine...
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