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Post by Asya on Jul 25, 2006 15:24:06 GMT -5
Anet has given a little more info on this weekends events. Here are some things that caught my eye. Also on that page are the attributes for the 2 new classes. Looks like Paragon will definately be a spear class, as spear is the primary attribute. Interesting choice of primary attribute, picking spear instead of leadership, but I guess they didn't want the increase in critical strikes, i.e. as/pa. Oh, and there are a couple of screenshots that you can click on. * Test out both classes' exciting new skills in both beta-exclusive preview arenas and current battle arenas. * Compete against other players in special PvP tasks to gain items that will be exchangeable for a variety of rewards throughout the weekend event.
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Post by bainsoulsmite on Jul 25, 2006 16:33:52 GMT -5
interesting. By making spear the primary attribute, it also pretty much limits the use of spears to Paragon primaries. This probably just saves having to retro fit earlier chapter chars with the ability (annimation) to use the unique weapons. I wonder if this will also make for fewer spear drops in PvE. Could make getting a high quality spear difficult/expensive.
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Post by TheUncleanOne on Jul 26, 2006 6:54:54 GMT -5
Acutally, Anet updated the page and it now says Leadership is the primary attribute for the Paragon... Cut/Paste for those to lazy to read the link: Paragon Attributes - Leadership (PRIMARY ATTRIBUTE) - You gain 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 3 ranks).
- Spear Mastery - Spear Mastery increases the damage you do with spears and your chance to inflict a critical hit when using a spear. Many skills, especially spear attack skills, become more effective with higher Spear Mastery.
- Command - No inherent effect. Many Paragon skills, especially those that protect your allies or increase your tactical position on the battlefield, become more effective with higher Command.
- Motivation - No inherent effect. Many Paragon skills, especially those related to Energy management or that inspire your allies, become more effective with higher Motivation.
Dervish Attributes - Mysticism (PRIMARY ATTRIBUTE) - Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism.
- Scythe Mastery - Scythe Mastery increases the damage you do with scythes and your chance to inflict a critical hit when using a scythe. Many skills, especially scythe attack skills, become more effective with higher Scythe Mastery.
- Wind Prayers - No inherent effect. Many Dervish Spells, especially those dealing with movement or cold damage, become more effective with higher Wind Prayers.
- Earth Prayers - No inherent effect. Many Dervish Spells, especially those dealing with defense or Earth damage, become more effective with higher Earth Prayers.
-- Is it just me, or does it look like at 10 Myst a Dervish can Spam free RoF?
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Post by Xaja on Jul 26, 2006 14:51:13 GMT -5
It seems to me like Anet got a little less creative with these new classes, Mysticism and leadership basically do the same thing, albeit under different conditions. Also, wind prayers and earth prayers look suspiciously similar to air magic and earth magic.
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Post by Eldarion on Aug 16, 2006 8:44:29 GMT -5
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Post by Sollo on Aug 16, 2006 8:59:37 GMT -5
I wasn't going to get Nightfall but now that I see the graphics, I guess I'm going to have to. I like how they zip a 72.6 mb file so that you only have to d/l 71.8 mb. Hardly seems worth the effort of zipping it...
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Post by Indagatrix on Aug 16, 2006 9:26:39 GMT -5
Very pretty
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Post by Fate on Aug 16, 2006 11:54:29 GMT -5
Very nice graphics. Hope the content is as good I always hated pretty presents with clothes inside of them.
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Post by Asya on Aug 24, 2006 9:58:00 GMT -5
Anet has posted official word on the release! -- available in stores worldwide October 27 Mmmm. Skill pins.... Think I might just order the CE this time.
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Post by Xaja on Aug 24, 2006 18:10:17 GMT -5
Oh good, they have 20 missions, a welcome upgrade from Factions, that had way too many quests.
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Post by Eldarion on Aug 25, 2006 9:43:28 GMT -5
Here's what the packaging looks like.
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Post by ronin on Aug 25, 2006 10:23:59 GMT -5
" And for the ultimate one-on-one challenge, competitive players can choose to enter the new Hero vs. Hero Battles, where they group with a custom team of Heroes and fight against other players from around the world and their customized groups of Heroes."
Henchway mode...
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Post by Quintare on Aug 25, 2006 14:31:31 GMT -5
You think we'll be able to equip the Hero's with drops that we've found, or only select from standard equips like when rolling a PvP toon?
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