Post by TheUncleanOne on Sept 25, 2006 13:49:31 GMT -5
Command
Leadership
Motivation
Spear Mastery
No Attribute
- “Brace Yourself!”, 5/0/12, Shout. For (5-13) seconds, the next time target other ally would be knocked down, one nearby for takes (15-63) damage instead.
- “Can’t Touch This!”, 10/0/20, Shout. For 20 seconds, the next (1-4) touch Skills used against each ally within earshot fail.
- “Fall Back!”, 15/0/25, Shout. For (4-9) seconds, all allies within earshot gain (5-13) Health per second while moving and move 25% faster. “Fall Back!” ends on an ally affected by this Shout when that ally successfully hits with an attack.
- “Find Their Weakness!”, 10/0/15, Shout. For (5-17) seconds, the next time target ally criticals, that ally also inflicts a Deep Wound for (5-17) seconds.
- “Go for the Eyes!”, 4a/0/0, Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional (30-78)% chance to critical.
- “Help Me!”, 5/0/20, Shout. For 10 seconds, allies’ Spells targeting you cast (5-41)% faster.
- “Incoming!” (E), 5/0/20, Shout. For (1-4) seconds, all party members within earshot take 50% less damage.
- “Make Haste!”, 5/0/10, Shout. For (5-17) seconds, target other ally moves 33% faster. This skill ends if that ally successfully hits with an attack.
- “Never Give Up!”, 5/0/20, Shout. All allies within earshot and below 75% Health gain (1-8) Energy.
- “Never Surrender!”, 5/0/20, Shout. For 10 seconds, all allies within earshot and below 75% Health, gain +(1-4) Health regeneration.
- “Stand Your Ground!”, 5/0/45, Shout. For (10-30) seconds, all allies within earshot receive +24 armor when not moving.
- “We Shall Return!”, 10/0/15, Shout. For 10 seconds, whenever party members within earshot use a resurrection skill, their fallen allies return with (10-62)% more Health and (5-41)% more Energy.
- Anthem of Envy, 6a/1/0, Chant. For 10 seconds, the next attack skill used by each ally within earshot deals +(5-17) damage against foes with more than 50% Health.
- Anthem of Guidance (E), 3a/1/0, Chant. For 10 seconds, the next attack skill used by each ally within earshot cannot be “blocked” or “evaded.”
- Aria of Swiftness, 10/1/30, Chant. For (5-17) seconds, all allies within earshot area move 33% faster while under the effects of an Enchantment.
- Bladeturn Refrain, 5/1/8, Echo. For 20 seconds, target ally has +(10-34) armor against slashing damage. This Echo is reapplied every time a Chant or Shout ends on that ally.
- Crippling Anthem (E), 4a/1/0, Chant. For 10 seconds, the next attack skill used by each ally within earshot causes Crippling for (5-13) seconds.
- Song of Concentration, 8a/2/5, Chant. For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted.
Leadership
- “Lead the Way!”, 10/0/8, Shout. Target ally moves 25% faster for (1-4) seconds for each ally within earshot (maximum of 20 seconds).
- “Make Your Time!”, 10/0/30, Shout. You gain 1 strike for adrenaline for each party member within earshot (maximum (1-4) adrenaline).
- “They’re on Fire!”, 10/0/20, Shout. For 20 seconds, allies within earshot take (5-41)% less damage from foes suffering from Burning.
- Aggressive Refrain, 25/2/20, Echo. For 20 seconds you attack 25% faster. This Echo is reapplied every time a Chant or Shout ends on you.
- Angelic Bond (E), 5/1/5, Skill. For (10-30) seconds, all damage suffered by target other ally is divided equally with you.
- Angelic Protection, 5/0/30, Skill. For 10 seconds, any time target other ally takes more than (250-130) damage per second, that ally is healed for any damage over that amount.
- Anthem of Flame, 5/1/10, Chant. For 10 seconds, the next attack skill used by each ally within earshot also causes Burning for (1-3) seconds.
- Anthem of Fury (E), 5/1/15, Chant. For 10 seconds, all allies within earshot gain (1-3) strikes of adrenaline the next time they use an attack skill.
- Awe, 10/.75/20, Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for (5-13) seconds. Awe has half the normal range.
- Blazing Finale, 5/1/8, Echo. For (10-30) seconds, whenever a Chant or Shout ends on target ally, all foes adjacent to that ally are set on fire for (1-3) seconds.
- Burning Refrain, 10/1/10, Echo. For 20 seconds, if target ally hits a foe with more Health than that ally, that foe is set on fire for (1-3) seconds. This Echo is reapplied every time a Chant or Shout ends on that ally.
- Defensive Anthem (E), 15/1/25, Chant. For (4-9) seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack skill.
- Enduring Harmony, 5/1/10, Echo. For (10-30) seconds, Chants and Shouts last 50 seconds longer on target ally.
- Focused Anger (E), 10/0/60, Skill. For 45 seconds, you gain (0-72)% more adrenaline.
- Glowing Signet, 0/0/20, Signet. If target foe is Burning, you gain (5-13) Energy.
- Hexbreaker Aria, 8a/1/0, Chant. For 10 seconds, the next time each ally within earshot casts a Spell, that ally loses 1 Hex.
- Leader’s Comfort, 5/2/8, Skill. You gain (30-66) Health. For each ally within earshot, you also gain +(10-18) Health (maximum 140 Health).
- Natural Temper, 3a/0/0, Skill. For (4-9) seconds, you gain 33% more adrenaline while not under the effects of an Enchantment.
- Signet of Return, 0/6/15, Signet. Resurrect target party member with (5-13)% Heath and (1-3)% Energy for each party member within earshot.
- Soldier’s Fury (E), 5/1/5, Echo. For (10-30) seconds, if you are under the effect of a Chant or a Shout, you attack 33% faster.
Motivation
- “It’s Just a Flesh Wound!” (E), 5/0/1, Shout. You suffer from a Deep Wound for (10-6) seconds, and target other ally loses all Conditions.
- “The Power Is Yours!” (E), 10/0/20, Shout. All party members within earshot gain (1-7) Energy. For 10 seconds, you have -10 Energy degeneration.
- Aria of Restoration, 10/1/20, Chant. For 10 seconds, the next time each party member within earshot uses a Spell, that party member gains (40-88) Health.
- Aria of Zeal, 10/1/20, Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains (1-7) Energy.
- Ballad of Restoration, 10/1/20, Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains (30-78) Health.
- Chorus of Restoration, 4a/1/5, Chant. For 10 seconds, the next time each ally within earshot uses a Shout or Chant, that ally is healed for (40-88) Health.
- Energizing Chorus, 4a/1/0, Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs (3-6) less Energy.
- Energizing Finale, 5/1/5, Echo. For (10-30) seconds, whenever a Shout or Chant ends on target ally, that ally gains (1-3) Energy.
- Finale of Restoration, 5/1/10, Echo. For (10-30) seconds, whenever a Chant or Shout ends on target ally, that ally is healed for (15-63) Health.
- Leader’s Pride, 5/0/12, Skill. For each nearby ally, you gain 2 Energy (maximum (8-11) Energy).
- Lyric of Purification, 5/1/20, Chant. For (5-17) seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition.
- Lyric of Zeal, 6a/1/5, Chant. For 10 seconds, the next time each ally within earshot uses a Signet, that ally gains (1-7) Energy.
- Mending Refrain, 10/1/8, Echo. For 20 seconds, target ally has +(1-3) Health regeneration. This Echo is reapplied every time a Chant or Shout ends on that ally.
- Purifying Finale, 5/1/10, Echo. For (10-30) seconds, target ally loses 1 Condition whenever a Chant or Shout ends on that ally.
- Signet of Synergy, 0/1/10, Signet. Target other ally is healed for (40-88) Health. If you are not under the effects of an Enchantment, you are also healed for (40-88) Health.
- Song of Power, 25/1/30, Chant. For (5-17) seconds, each ally within earshot gains 4 Energy regeneration until that ally casts a Spell.
- Song of Purification (E), 5a/2/0, Chant. For 20 seconds, the next (1-3) Skills used by each ally within earshot remove 1 Condition from that ally.
- Song of Restoration (E), 5/1/15, Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains (40-88) Health.
- Zealous Anthem, 10/1/20, Chant. For 10 seconds, the next time each ally within earshot uses an attack skill, that ally gains (1-7) Energy.
Spear Mastery
- Barbed Spear, 3a/0/0, Spear Attack. If this attack hits, your target begins Bleeding for (5-13) seconds.
- Blazing Spear, 7a/0/0, Spear Attack. If this attack hits, it deals +(5-17) damage and sets target foe on Fire for (1-3) seconds.
- Cruel Spear (E), 7a/0/0, Spear Attack. If this attack hits, you deal +(10-34) damage. If it hits a non-moving target, you inflict a Deep Wound for (5-17) seconds.
- Depleting Assault, 3a/0/0, Spear Attack. If this attack hits, you deal +(10-34) damage. You are Weakened for 20 seconds.
- Disrupting Throw, 5/.5/10, Spear Attack. If this attack hits a foe suffering from a Condition, that foe is interrupted.
- Harrier’s Toss, 10/.5/10, Spear Attack. If this attack hits, you deal +(5-17) damage. If this attack hits a moving foe, it deals an additional (5-25) damage.
- Merciless Spear, 6a/0/0, Spear Attack. If this attack hits a foe with less than 50% Health, that foe suffers from a Deep Wound for (5-17) seconds.
- Mighty Throw, 2a/3/0, Spear Attack. Your spear moves three times faster. If it hits, you deal +(10-34) damage.
- Spear of Envy, 5/0/10, Spear Attack. If this attack hits, you deal +(5-17) damage. If that foe has more Health than you, that foe suffers from a Deep Wound for (5-17) seconds.
- Spear of Lightning, 5/0/6, Spear Attack. If this attack hits, it deals +(8-18) lightning damage. This attack has 25% armor penetration.
- Stunning Strike (E), 10a/0/0, Spear Attack. If this attack hits, you deal +(5-25) damage. If it hits a foe suffering from a Condition, that foe is also Dazed for (4-9) seconds.
- Swift Javelin, 5/0/10, Spear Attack. If this attack hits, you deal +(5-17) damage. If you are under the effects of an Enchantment, this spear flies twice as fast and cannot be “blocked” or “evaded.”
- Unblockable Throw, 7a/3/0, Spear Attack. If this attack hits, you deal +(10-34) damage. This attack cannot be “blocked.”
- Vicious Attack, 5/0/8, Spear Attack. If this attack hits, you deal +(5-17) damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for (5-13) seconds.
- Wild Throw, 7a/0/0, Spear Attack. If this attack hits, it deals +(5-17) damage, and any Stance being used by your target ends. This attack cannot be “blocked” or “evaded.”
No Attribute
- Cautery Signet (E), 0/2/15, Signet. All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way.
- Remedy Signet, 0/1/4, Signet. You lose 1 Condition.
- Signet of Aggression, 0/1/10, Signet. If you are under the effects of a Shout or Chant, you gain 1 strike of adrenaline.