Post by TheUncleanOne on Sept 25, 2006 13:36:08 GMT -5
Earth Prayers
Mysticism
Scythe Mastery
Wind Prayers
No Attribute
- Armor of Sanctity, 5/.25/4, Enchantment spell. For 10 seconds, you take (5-17) less damage from foes suffering from a Condition.
- Aura of Thorns, 5/.25/12, Enchantment spell. All nearby foes are Crippled for (4-9) seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for (5-13) seconds.
- Conviction, 5/0/20, Stance. For (10-30) seconds, you have +24 armor while enchanted, otherwise you have +(1-3) Health regeneration.
- Dust Cloak, 10/.75/20, Enchantment spell. All nearby foes are struck for (20-68) earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all nearby foes are Blinded for (1-4) seconds.
- Fleeting Stability, 10/1/10, Enchantment spell. For (5-21) seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down.
- Mirage Cloak, 15/.25/0, Enchantment spell. For 10 seconds, you have a 50% chance to “evade” incoming attacks. When this Enchantment ends, all nearby foes are struck for (15-63) earth damage.
- Mystic Regeneration, 10/.25/5, Enchantment spell. For 20 seconds, you have +(1-3) Health regeneration for each Enchantment on you. When this Enchantment ends, you lose 1 Enchantment.
- Mystic Sandstorm, 10/.75/8, Spell. Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for (10-30) earth damage (maximum 130 damage).
- Pious Concentration, 5/0/5, Stance. For (5-17) seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Enchantment or Pious Concentration ends.
- Sand Shards, 5/1/5, Enchantment spell. For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take (5-21) damage.
- Sandy Grip (E), 5/.25/20, Enchantment Spell. For 30 seconds, if you are wielding an earth weapon, your attack Skills also cause Blindness for (4-9) seconds.
- Signet of Piety, 0/1/20, Signet. Lose 1 Enchantment. Target ally is healed for (30-102) Health. If an Enchantment was removed in this way, this Signet recharges immediately.
- Staggering Force, 10/.75/20, Enchantment spell. All nearby foes are struck for (20-68) earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all nearby foes are Weakened for (5-13) seconds.
- Veil of Thorns, 10/1/20, Enchantment Spell. For (5-17) seconds, whenever you are hit by an attack, your attacker is Crippled for (5-13) seconds.
- Vital Boon, 5/1/8, Enchantment spell. For 20 seconds, you have +(40-88) maximum Health. When this Enchantment ends, you are healed for (75-175) Health.
- Vow of Strength (E), 5/1/10, Enchantment Spell. For 10 seconds, you cannot use attack Skills and your attacks deal (5-17)% more damage.
Mysticism
- Arcane Zeal (E), 10/1/5, Enchantment spell. For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum (1-6) Energy).
- Avatar of Balthazar (E), 15/2/10, Form. For (1-48) second, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds.
- Avatar of Dwayna (E), 10/2/10, Form. For (1-48) second, whenever you use a skill, you gain (5-41) Health and lose 1 Hex. This skill is disabled for 120 seconds.
- Avatar of Grenth (E), 10/2/10, Form. For (1-48) second, whenever you use an attack skill, you also remove one Enchantment from your target, and your attacks deal cold damage. This skill is disabled for 120 seconds.
- Avatar of Lyssa (E), 5/2/10, Form. For (1-48) second, you have +10 maximum Energy and your attacks deal +(5-41) damage to foes activating skills. This skill is disabled for 120 seconds.
- Avatar of Melandru (E), 25/2/10, Form. For (1-48) second, you have +200 Health, you are unaffected by Conditions, and you attacks deal earth damage. This skill is disabled for 120 seconds.
- Balthazar’s Rage, 10/.75/20, Enchantment spell. All nearby foes take (15-51) holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain (4-9) Health for each successful hit while under the effects of this Enchantment.
- Eremite’s Zeal, 5/1/4, Spell. Lose one Enchantment for each adjacent foe. You gain (1-5) Energy for each Enchantment removed in this way.
- Extend Enchantments, 5/.25/20, Enchantment spell. Lose all Enchantments. For (5-17) seconds, Enchantments cast upon you last 100% longer. When this Enchantment ends, you lose all Enchantments on you.
- Faithful Intervention, 5/2/20, Enchantment spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for (30-126) Health.
- Heart of Fury, 10/.75/30, Enchantment Spell. For (5-17) seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for (1-3) seconds.
- Heart of Holy Flame, 10/.75/20, Enchantment Spell. All adjacent foes take (15-51) holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for (1-3) seconds.
- Imbue Health, 10/.25/10, Spell. Target other ally is healed for (5-41)% of you maximum Health (maximum 300 Health).
- Meditation, 5/2/15, Spell. Lose 1 Enchantment. If an Enchantment is removed in this way, you gain (3-7) Energy, otherwise you are healed for (20-104) Health.
- Mystic Corruption, 10/1/30, Enchantment Spell. For 20 seconds, Conditions you apply last (1-12)% longer for each Enchantment on you (maximum 50%).
- Mystic Vigor, 5/.25/15, Enchantment spell. For 20 seconds, every time you successfully hit with an attack, you gain (1-6) Health for each Enchantment on you (maximum 25 Health).
- Pious Haste, 5/0/12, Stance. For (5-9) seconds you move 25% faster. When this Stance ends, you lose 1 Enchantment.
- Pious Renewal (E), 5/.25/3, Enchantment spell. For 8 seconds, whenever an Enchantment ends on you, you gain (0-2) Energy and (0-8) Health.
- Raging Renewal, 10/.75/20, Enchantment Spell. All adjacent foes take (15-51) holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 1 Energy for each successful hit while under the effects of this Enchantment.
- Vow of Silence (E), 5/1/10, Enchantment spell. For (5-9) seconds, you cannot be the target of Spells, and you cannot cast Spells.
- Watchful Intervention, 15/1/15, Enchantment spell. For 60 seconds, the next time target ally’s Health drops below 25%, that ally is healed for (50-170) Health.
Scythe Mastery
- Banishing Strike, 5/0/6, Melee Attack. If this attack hits, you deal +(5-17) damage. If it hits a summoned creature, all nearby foes take (10-70) holy damage.
- Chilling Victory, 15/0/5, Scythe Attack. If it hits, this attack strikes for +(5-17) damage. Whenever it hits a foe who has less Health than you, target for and all adjacent foes are struck for (15-51) cold damage.
- Crippling Sweep, 5/0/12, Scythe Attack. If this attack hits, target foe is Crippled for 5 seconds for each Enchantment on you (maximum (10-18) seconds).
- Eremite’s Attack, 5/0/4, Melee attack. If this attack hits, you deal +(5-9) damage for each adjacent foe (maximum 40 bonus damage).
- Irresistible Sweep, 5/0/8, Melee attack. You lose 1 Enchantment. If you lose an Enchantment in this way, Irresistible Sweep cannot be “blocked” or “evaded.” This attack deals +(5-17) damage if it hits.
- Lyssa’s Assault, 10/0/8, Scythe attack. This attack strikes for +(5-17) damage if it hits. If you are under the effects of an Enchantment, you gain 10 Energy.
- Mystic Sweep, 5/0/4, Melee Attack. If this attack hits, you deal +(5-9) damage for each Enchantment on you (maximum 40 bonus damage).
- Penitent Strike, 5/0/4, Melee attack. If this attack hits, you deal +(1-25) damage. If target foe has less Health than you, you lose one Enchantment. If you lose an Enchantment in this way, you gain (30-70) Health.
- Pious Assault, 5/0/12, Melee attack. You lose 1 Enchantment. If this attack hits, you deal +(10-26) damage. If you lose an Enchantment in this way, this Skill recharges instantly.
- Reap Impurities, 10/0/6, Melee attack. If this attack hits, you deal +(10-26) damage. You gain (5-41) Health for each foe you hit that is suffering from a Condition.
- Reaper’s Sweep (E), 5/0/8, Scythe Attack. If this attack hits, you deal +(10-34) damage. If your target was below 50% Health, you also inflict a Deep Wound for (5-17) seconds.
- Rending Sweep, 5/0/8, Melee Attack. If this attack hits, you deal +(5-17) damage. If you hit a foe suffering from a Hex, that foe loses 1 Enchantment.
- Twin Moon Sweep, 10/0/6, Melee attack. You lose one Enchantment. If an Enchantment is lost in this way, you strike twice and gain (20-44) Health.
- Wearying Strike, 5/0/2, Scythe Attack. If this attack hits, you deal +(1-25) damage and inflict a Deep Wound for (3-9) seconds, but suffer from Weakness for 10 seconds.
- Wounding Strike (E), 5/0/3, Scythe attack. If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for (5-17) seconds. If you do not have an Enchantment on you, this attack causes Bleeding for (5-17) seconds.
Wind Prayers
- Dwayna’s Touch, 5/.75/2, Spell. Target touched ally is healed for (15-51) Health for each Enchantment on you (maximum 150).
- Enchanted Haste, 5/0/25, Stance. For (5-17) seconds, if you are under the effects of an Enchantment, you move 25% faster.
- Ethereal Aid, 5/.25/15, Enchantment Spell. For 20 seconds, your next attack Skill costs (5-17) less Energy.
- Featherfoot Grace, 10/.25/20, Enchantment Spell. For (5-17) seconds, you move 25% faster, and Conditions expire 50% faster.
- Grenth’s Fingers, 10/.75/20, Enchantment spell. All adjacent foes are struck for (20-68) cold damage. For 30 seconds, you attacks deal cold damage. When this Enchantment ends, all nearby foes are Crippled for (4-9) seconds.
- Grenth’s Grasp (E), 10/.25/20, Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your Attack Skills also Cripple that foe for (3-13) seconds.
- Guiding Hands, 5/.25/30, Enchantment spell. For 20 seconds, you next (2-5) attacks cannot be “blocked” or “evaded.”
- Harrier’s Grasp, 10/.75/20, Enchantment Spell. For 20 seconds, attacks against moving foes also Cripple that foe for (3-13) seconds.
- Harrier’s Haste, 5/0/20, Stance. For (5-17) seconds, you move 25% faster and deal +(5-13) more damage against moving foes.
- Initiate’s Blessing, 5/1/8, Enchantment spell. For 20 seconds, whenever you lose an Enchantment, 1 ally in the area is healed for (5-41) Health.
- Lyssa’s Haste, 5/.25/15, Enchantment spell. For (5-10) seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose (15-7) Health each second.
- Mystic Healing, 5/1/2, Spell. For each Enchantment on you, one party member is healed for (25-73) Health (the same party member cannot be healed more than once).
- Mystic Twister, 10/.75/12, Spell. For each Enchantment on you, one foe in the area is struck for (30-106) cold damage (the same target cannot be hit more than once).
- Natural Healing, 5/1/8, Spell. You are healed for (30-114) Health. If you are under an Enchantment you lose 5 Energy.
- Onslaught (E), 10/1/20, Enchantment Spell. For (5-17) seconds, your attack Skills recharge 25% faster and cost 25% less Energy.
- Pious Restoration, 5/.25/4, Spell. Lose 1 Enchantment. You gain (30-78) Health, if you are still under the effects on an Enchantment, lose (1-3) Hexes.
- Rending Aura, 10/1/15, Enchantment Spell. For (5-17) seconds, whenever you are hit by a melee attack, your attacker loses 1 Enchantment.
- Tremblers Touch, 10/.75/15, Spell. Target touched foe and all nearby foes are struck for (15-55) cold damage. Affected foes below 50% Health lose all Enchantments.
- Vow of Essence (E), 5/1/10, Enchantment Spell. For 10 seconds, you have -4 Energy regeneration, and you gain (1-4) Energy every time you hit with an attack.
- Whirling Charge, 10/0/20, Stance. For (3-13) seconds, you move and attack 25% faster than normal. This Stance ends if you are not under the effect of any Enchantments.
No Attribute
- Intimidating Gaze, 10/.75/20, Enchantment spell. For 60 seconds, if you strike a foe who has less Health than you, that foe loses one Enchantment and Intimidating Gaze ends.
- Rending Touch, 5/.75/10, Spell. You and target touched foe lose one Enchantment.
- Winds of Disenchantment, 5/.75/20, Spell. Lose all Enchantments. For each Enchantment lost in this way, one nearby foe also loses one Enchantment. (The same foe cannot lose more than one Enchantment.)